Inside Carnival Dream
THE ART OF
A conversation with ship
by Richard H. Wagner
(Originallly published by the
World Ship Society Port of New
York Branch in The Porthole
Joe Farcus has been involved in the interior design of every Carnival Cruise
Lines ship since CARNIVALE, which entered service for Carnival in 1975. He
has also designed interiors for Costa Cruises and has contributed to the designs of
some Holland America ships as well as to the planning for QUEEN MARY 2.
His style is distinct and sometimes controversial. It is always creative.
The interiors of the Carnival ships do not look like traditional ships or even
like hotels. But then, they were not intended to be. "When guests make a decision
to book a cruise, whether it is consciously or unconsciously, they are stepping off
the earth. They are stepping off what normally feels comfortable to them. When
you are on a ship, the decks move, you are sailing, you can't go out the front door
and go someplace else at any time you want as you can with a hotel. I take that as
a real sign of what people are looking for. They are looking to get away in a way
in the strongest sense of the word and still be in a normal situation."
Accordingly, the interior public spaces on the Carnival ships are often
flamboyant and powerful. For each ship, Farcus starts with a central concept idea
that he then uses as inspiration in designing the various public rooms. The net
result is that not only are the public rooms in each ship distinct from each other but
they are distinct from the corresponding public rooms in each of that ship's
sisters. "I try to make designs so that people onboard will experience things that
they just don't experience in their real life. I think that that creates interest and I
try to put in a wide range of design feelings throughout the ship so that people will
be constantly discovering. In other words, on the first day of the cruise they
haven't seen everything on the ship and hopefully on the last day they will still
notice something that they hadn't seen before because of the myriad of details that
are onboard. I believe that that creates interest. Interest takes you away from
boredom and allows you to get into the environment. I think that is the road to
"It is like going to some interesting, fantastic place that you have never seen
before. You might travel to some place that you are used to going to and you
might enjoy it very much. But when you go someplace that you have never been
before and it is interesting and it is exciting, it creates a kind of feeling that you
don't get in the former situation. This is what I am going for."
Farcus' interiors often pay tribute to artwork and design styles from the past.
For example, on CARNIVAL PRIDE, Farcus made extensive use of Renaissance
masterpieces blown up to giant proportions in the ship's atrium. On the same ship,
the art deco dining room pays homage to the ocean liner NORMANDIE. Another
room places the guests inside a Van Gogh painting while next door a collection of
Japanese netsuke figurines decorates a karaoke bar. "When I was studying, a
very big part of the architectural education had to do with architectural history. I
think it is very, very important - - I believed it then and I believe it more so now -
- that to be a good designer you need a broad base. You have to have an
understanding of what has been done. I think unless you have had a really good
understanding of what has been done in the past, you're ability to transcend that is
limited, believe it or not. So, I have always been completely interested in design
from pre-historic times right up into the present.
“Designers need a good understanding of history - - and history of
architecture and design especially - - to be able to create something new. Very
few things spring from the head of Zeus completely in a new form. Everything that
a person does is related to their experience in one way or another. So if you can
intellectually prepare yourself in the broadest possible sense then I think it just
makes your palette that much broader to create designs.
"In the days of Rome and before that some really interesting things were done
without the technology of today. If you go into the Pantheon, for example, it is an
amazing space. Even with all the technology of today in special terms you could
not have done better. Even the decorations are quite interesting and unique. But if
you do not know that and you think 'Oh, classical architecture is just old . . .', then
you are tying one hand behind your back from a design point of view.
"As a designer you have to have that ability to feel the awesomeness of it and
not look at it as an old pile of stones. That is one reason why I love to travel; I
love to see these things. You can only learn a certain amount by seeing
photographs or videos. You have to experience that, and I get a charge out of that
apart from actually seeing it, just being in the spot and feeling it.”
Farcus' interiors, however, are not reproductions of rooms from the past.
Rather, he takes elements from earlier styles and utilizes them in designs that are
uniquely his own. "Architecture is an art and it should be practiced as an art.
Therefore, to me you need to find your artistic muse within yourself and do your
utmost to create individual design work that is not beholden to fashion or from this
designer or that designer. So the designers that I have admired the most are the
ones who have lived that kind of life.
"To me, the best example of that and the one that I have admired the most is
Antonio Gaudi. If you go to Barcelona and you see the Sagrada Familia, you see a
building that isn't even completed yet - - a building that was designed in the latter
part of the 19th century and that has been under construction for more than 100
years - - and you see people respond to that. People are waiting in long queues
every day to go through the building, see it from the inside and climb up the
towers and ooh and ah admire.
"If you want to think of what the greatest success could be as an architect or
designer that would surely be it for me. The people just totally respond to your
work and the work itself is as humanly individualistic as it could possibly be.
Gaudi was influenced by the world that he grew up in and the times but he
managed to create a completely unique Gaudi style. I think that is admirable and
hard to do because civilization is like erosion; it pressures you to be neutral in a
way. To be individualistic, you have to be willing to swim upstream. You have
to be willing to take a pie in the face. You are out there with what you do. You
are expressing what you have inside of you as a designer. When you do it in an
individualistic way, you don't know how people are going to respond to it until it
is actually seen. That is the trick and difficulty of doing that kind of work.”
The ships Farcus designs may be in service for 30 years, and thus he has to
take into account the fact that tastes will change over time. "I never follow
fashion. Fashion by definition means a relatively short period of time of life and
then it moves on. Whereas architectural design or interior design I think should be
apart from fashion. The only time fashion applies in that area is when you are
designing a store, for example. A store has a relatively short life in terms of its
décor because they have to continually move forward and they are closely
associated with fashion.
"For cruise ship design where the downtime is very, very limited for obvious
reasons and the expense of doing work on a ship is incredibly high, you really
want to get it right the first time. If you make designs that are, at least from my
view, interesting and not something that people are going to see in their normal
life every day, it is always relatable in a way. A good idea is a good idea and a
good feeling is a good feeling. As a designer, I try to tap into that more than what
is happening now today, so to speak. You can't divorce yourself from it
completely and I don't make a fetish out of it completely, but I really try to make
things in a way classical in the definition that I try to be timeless in the design."
A design limitation is the materials that can be used in a ship. "It is very
challenging on a ship because the fire regulations are quite strict and the amount of
combustible materials that can be used is miniscule. So you have to be very
clever and experienced in how to use them. Weight is a problem. To have a
marble column is pretty much impossible because marble columns are huge blocks
of masonry. But that is the art and the skill of being an experienced ship architect.
You have to know what is out there and you have to know how to achieve the
effects with the materials that are available, practical or allowable to be used on a
ship. It is an interesting process. It is a craft in a way. You go by experience,
technical expertise, and then feeling. You always have to be able to look at things
with fresh eyes, not as an experienced professional but how a guest might see it.
That is kind of a discipline also. That is what makes up the individual
characteristics of the designers who are doing this kind of work.”
Farcus is aware of what other cruise ship designers are doing but declined to
name either those whose work he admires or those he dislikes. "There are
definitely some talented people out there doing work. The things that I respond to
most are those things that to me express an individual design - - they don't come
from anything. I can even like things in a way that I don't like as a result of the
admiration of seeing something that has been created by an individual. When I see
architecture or design practiced as art then I find that admirable."
Architect and designer Joe Farcus
Cruise ship interview - - Carnival Cruise Lines - - Joe Farcus - - Art of Desiggning Cruise Ships
|Its all about ships
Above: The lobby of Carnival Conquest
drew its inspiration from the works of the
Below: The Enchanted Forrest on
Carnival Legend reflects the ship's central
theme - - legends - - by bringing a fairy tale
A mural on the ceiling of the Normandie
dining room on Carnival Pride pays
tribute to the 1930s ocean liner.
Farcus' works embrace different styles. The main
dining room of Carnival Miracle is perhaps
Farcus at his most flambouyant (above) while the
Washington Restaurant on Carnival Valor is
quite conservative (below).
In designing The Lobby Bar on Carnival Dream, Farcus moved the stage
from where it had been on previous ships and suspended it over the bar,
which not only changed the visual effect but added usable space to the lobby.